Artículos sobre Cloud rescatados de Qloudial

Gracias al inestimable tratamiento del Dr. Charlie (Especialista Charlie) desde hoy podéis ¿disfrutar? en mi blog de los artículos que publiqué sobre Cloud para Qloudial y que, siguiendo indicaciones de su CEO, he rescatado a fin de que no se pierdan.

Como esta startup desgraciadamente deja de funcionar en breve aprovecho para mandar un abrazo a su equipo y les deseo mucha suerte en nuevas batallas.

"Atardecer" por Julio Aedo

“Atardecer” por Julio Aedo

Los artículos rescatados son 16, todos ellos “interesantísimos“, 8 son en castellano y 8 en inglés y podéis acceder a ellos desde el menú en la categoría de Cloud 2.0 dentro de Blogs.

¿Qué mas se puede pedir? Bueno yo pido que os gusten. Espero vuestros comentarios, shares, likes, pins, …

¿Quieres Jugar en la nube? Gaming as a Service (GaaS)

Esta semana vamos a tratar el tema del Cloud Gaming, Gaming as a Service o lo que es lo mismo vamos a hablar de jugar en la nube.

"El cielo está enladrillado" por Julio Aedo

“El cielo está enladrillado” por Julio Aedo

Ya son bastantes los proveedores de servicios “Top of mind” que se han puesto a jugar. Por poner algunos ejemplos: Nvidia Grid, Game center de Apple y Google play games.

Incluso el gigante Microsoft utilizando su cloud gaming service se encuentra haciendo pruebas. Según Tom Warren especialista en Microsoft para The Verge parece que los de Redmond están intentando dar respuesta a la adquisición por parte de su competidora Sony de la tecnología streaming de Gaikai.

Otra de las noticias respecto a GaaS que nos ha sorprendido recientemente es la siguiente, en la que se baraja la posibilidad de que playstation 5 de Sony acabe siendo un servicio de Cloud y no una consola. Os daréis cuenta de que todos los caminos llevan a Roma la nube.

Nos queda claro que el producto es “cool” y que abarca un nicho de mercado cuando menos interesante, activo y sin demasiados límites de edad pero tenemos algunas preguntas:

Realmente ¿En qué consiste el Cloud Gaming?

Según Wikipedia:

“Juego en la nube, también llamado juego bajo demanda, es un tipo de juego en línea que permite la transmisión (streaming) directa y bajo demanda de juegos en un ordenador mediante el uso de un cliente ligero, donde se almacena el juego real en el servidor de la compañía del juego y es transmitido directamente a las computadoras con acceso al servidor a través del cliente. Esto permite el acceso a los juegos sin necesidad de una videoconsola y en gran medida hace que la capacidad de la computadora del usuario sea una cuestión sin importancia, ya que el servidor de la compañía es el sistema que está ejecutando las necesidades de procesamiento. Los controles y las pulsaciones de los botones por parte del usuario se transmiten directamente al servidor, donde se registran, y el servidor envía de vuelta la respuesta del juego a los controles de entrada. Este proceso funciona con rapidez, con “menos de una milésima de segundo de retraso”, lo que permite una experiencia de juego casi perfecto. Además, una conexión a Internet de bajo nivel también serviría para la conexión al servidor, con sólo una “conexión DSL de 1.5 Mbps” sería suficiente para una televisión de definición estándar”

 Y ¿Qué ventajas ofrece el Gaming as a Service?

Entre otras se nos ocurren:

  • Acceso a un catálogo de juegos ilimitado guardados en la nube

  • Posibilidad de acceder desde distintos dispositivos (PC, Mac, tablet, Smartphone o TV de última generación y alta calidad de imagen)

  • Ahorro económico al no tener que invertir en equipos nuevos, ni en discos, ni realizar descargas, ni instalaciones, ni parches de actualización. Se dispone de tecnología actualizada en todo momento.

  • El dispositivo desde el que se accede no consume capacidad propia porque el procesamiento se hace a través del servidor cloud.

Pero ¿y cuáles son las desventajas del Cloud Gaming?

Pues la principal desventaja es que el mercado no parece estar todo lo preparado que debiera.

Para ilustrarnos un poco más sobre el tema nos apoyaremos en el artículo de Cloud Tweaks titulado “Cloud Gaming Is Ready: The Games Industry Isn’t”

Para acabar el artículo e intentar aclararos un poco más el tema os dejamos un video de onlive.com y que se titula What is Cloud Gaming?

Y ahora sólo nos queda preguntaros ¿os apetece jugar en la nube?

 

Do you want to play in the Cloud? Gaming as a Service (GaaS)

This week we will address the issue of Cloud Gaming, Gaming as a Service or, what is the same thing, we will talk about playing in the cloud.

"El cielo está enladrillado" por Julio Aedo

“El cielo está enladrillado” por Julio Aedo

There are enough “Top of mind” providers that have already been playing. To give some examples: Nvidia Grid, Game center of Apple and Google play games.

Even the giant Microsoft is testing its cloud gaming service. According to Tom Warren, Microsoft expert in “The Verge”, it seems that Redmond is trying to respond to the acquisition of its competitor Sony of Gaikai streaming technology.

Surprising news about Sony let us know the possibility that Playstation 5 ends up being a Cloud service instead a console.

Ok, so Cloud gaming is “cool” and it covers a niche market at least interesting. And this niche is active and has no limits in age but we wonder ourselves:

What is Cloud Gaming about?

According to Wikipedia:

 “Cloud gaming is an umbrella term used to describe a form of online game distribution. The most common methods of cloud gaming currently are video (or pixel) streaming and file streaming.

Video streaming

Cloud gaming, also called gaming on demand, is a type of online gaming that allows direct and on-demand streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client, in which the actual game is stored on the operator’s or game company’s server and is streamed directly to computers accessing the server through the client. This allows access to games without the need of a console and largely makes the capability of the user’s computer unimportant, as the server is the system that is running the processing need. The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game’s response to the input controls.

Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber’s device. Users can play games without downloading or installing the actual game. Game content isn’t stored on the user’s hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user’s computer. Most cloud gaming platforms are closed and proprietary; the first open source cloud gaming platform was not released until April, 2013.

File streaming

Cloud gaming based on file streaming, also known as progressive downloading, deploys a thin client in which the actual game is run on the users gaming device such as a mobile, a PC or a console. This small part of a game, usually less than 5% of the total game size, is downloaded initially so that the gamer can start playing quickly. The remaining game content is downloaded to the end user device while playing. This allows instant access to games with low bandwidth Internet connections without lag. The cloud is used for providing a scalable way of streaming the game content and big data analysis.

Cloud gaming based on file streaming requires the device has the hardware capabilities to operate the game. Often, downloaded game content is stored on the end user’s device where it is catched.

Which are the advantages of Gaming as a Service?

  • Access to an unlimited catalog of games stored in the cloud

  • Access from different devices (PC, Mac, tablet, Smartphone or high quality TV)

  • Saving money by not having to invest in new equipment, or records, or performed downloads, or installations or updated patches. Updated technology is available at all times.

  • The device used for access does not consume itself because processing capacity is through cloud server.

But, what about the disadvantages of Cloud Gaming?

The main one disadvantage is that the Game Market does not seem to be as ready as it should.

To enlighten us a little more about the subject we will rely on the article of Cloud Tweaks titled “Cloud Gaming Is Ready: The Games Industry Isn’t” that talks us about this problem.

To finish this post Let’s take a look at onlive.com video under the title of “What is Cloud Gaming?”

So, what do you think? Do you dare to play in the Cloud?

 

BYOC: Bring Your Own Cloud

Security is the main problem related to BYOD. BYOC or “Bring Your Own Cloud” is the main solution to solve this problem.

"Cloud Computing Diagram" by scottchan

“Cloud Computing Diagram” by scottchan

In our newest article we focus on those considered as the most important niches of BYOC: companies and schools.

To allow BYOD in companies is really risky because of the no technical control in security given by employees that uses their personal devices. And this risk is directly proportional not only to the number of employees involved in the process but also to the degree of expertise of each one of them. To this “technical” insecurity we have to add the possibility of personal devices getting lost or theft.

And here is where cloud storage turns useful, because if employees use their devices to connect to corporative cloud systems, the risk of insecurity becomes reduced or null since these storage systems and data processing are outsourced from personal devices to the cloud, ensuring that corporate documents are safe.

Let’s take a look now to the other players in this film: Schools and universities.

Just now that we are coming back to school from holidays there are so many families that would appreciate savings in students’ expenses. Expenses, in some cases, that are suffocating them and more in these times of crisis. Nevertheless, the investment for each child device will be quickly paid. To be linked to cloud systems means that each student has available and updated school materials. We propose you reading the article from Europa Press dated on 2nd of September

We are aware that the publishers of school supplies will not match at all with our standpoint but we shall compensate it with the support we shall bet, for sure, from the ‘green’ organizations. Because the well known benefits of storage in the cloud (online connectivity, mobility and cost savings) join in this case other advantages such as:

  • Promoting the creation of learning communities, which, in our opinion, represent and will involve the standard for the future education online.

  • Energy savings in paper and school supplies.

  • The “relief” to the students of having to carry daily with a huge load of books.

Finally, here you are a video by Professor Gary Abud Groisse of North Point High School for REMC Connected Educator Series. It is entitled BYOD and, in it, the benefits of BYOD and storage systems like Google Cloud Drive and Dropbox are clearly explained. Remember that they are two of Qloudial platform products.

What do you think? Do you dare to bet on the BYOC? There is no reason for you not being the next.